A sad farewell to 32-bit iOS apps

I grew up in the so-called golden age of gaming. As a kid I spent every last quarter at an arcade, and a lot of my free time playing NES, Master System, SNES, and Genesis games. I dreamed that one day I’d be able to make my own.

How to add rewarded video ads to your SpriteKit game with Chartboost 📈

I hate ads in games. I hate them in apps. I hate them on the web. I hate them anywhere really. I’m sure you do too. They’re annoying, they clutter the view, they obnoxiously clamour for your attention, and in app and game development they’re often an afterthought or the last thing added so they […]

SKPopMenu: Swift tile-based menu for SpriteKit 🎈

  Ever need to just quickly present a few options to the user in a SpriteKit game? There are lots of menu options for UIKit-based iOS apps, but when it came time to add a simple, re-usable menu in my SpriteKit game, I couldn’t find what I needed. Enter SKPopMenu: a fast, tile-based menu for SpriteKit […]

Add a 3D Touch meter/gauge to your SpriteKit game in Swift 👇📱

    With the iPhone 6S and iPhone 6S Plus Apple added a feature called 3D Touch. Using 3D Touch, the iPhone can detect how much pressure is applied to the screen. This could be useful for any type of functionality that requires varying degrees of input. For example: increasing a character’s jump height, or […]