Photos from the Future World – Where Art Meets Science permanent exhibition held at Marina Bay Sands ArtScience Museum in Singapore. The exhibit was developed by a group of “ultra technologists” from Tokyo featuring artists, programmers, engineers, CG animators, architects, mathematicians, and designers.
All photos from the SPACE installation.
Ever need to just quickly present a few options to the user in a SpriteKit game? There are lots of menu options for UIKit-based iOS apps, but when it came time to add a simple, re-usable menu in my SpriteKit game, I couldn’t find what I needed.
Enter SKPopMenu: a fast, tile-based menu for SpriteKit written in Swift.
Fujifilm X-T10, 16-50mm lens
With the iPhone 6S and iPhone 6S Plus Apple added a feature called 3D Touch. Using 3D Touch, the iPhone can detect how much pressure is applied to the screen.
This could be useful for any type of functionality that requires varying degrees of input. For example: increasing a character’s jump height, or increasing a weapon’s speed depending on how much pressure is applied.
This tutorial will show you how to build a simple force meter in your SpriteKit game to detect how much pressure the user has applied to the screen, and display it via a HUD element.