SKPopMenu: Swift tile-based menu for SpriteKit 🎈

  Ever need to just quickly present a few options to the user in a SpriteKit game? There are lots of menu options for UIKit-based iOS apps, but when it came time to add a simple, re-usable menu in my SpriteKit game, I couldn’t find what I needed. Enter SKPopMenu: a fast, tile-based menu for SpriteKit […]

Add a 3D Touch meter/gauge to your SpriteKit game in Swift 👇📱

    With the iPhone 6S and iPhone 6S Plus Apple added a feature called 3D Touch. Using 3D Touch, the iPhone can detect how much pressure is applied to the screen. This could be useful for any type of functionality that requires varying degrees of input. For example: increasing a character’s jump height, or […]