Fujifilm X-T10 📸



I’ve really enjoyed taking smartphone photos for some time, but more and more I felt the quality limiting. Despite what the impressive marketing says, you just can’t get the same quality of photo and depth with a smartphone camera that you can with even a low-end DSLR.

So, after poking my head into the endless rabbit hole that is photography gear, specs, reviews, and websites, I decided to pick up the Fujifilm X-T10.

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How to add rewarded video ads to your SpriteKit game with Chartboost 📈


I hate ads in games. I hate them in apps. I hate them on the web. I hate them anywhere really. I’m sure you do too.

They’re annoying, they clutter the view, they obnoxiously clamour for your attention, and in app and game development they’re often an afterthought or the last thing added so they tend to feel out of place.

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Add a 3D Touch meter/gauge to your SpriteKit game in Swift 👇📱




With the iPhone 6S and iPhone 6S Plus Apple added a feature called 3D Touch. Using 3D Touch, the iPhone can detect how much pressure is applied to the screen.

This could be useful for any type of functionality that requires varying degrees of input. For example: increasing a character’s jump height, or increasing a weapon’s speed depending on how much pressure is applied.

This tutorial will show you how to build a simple force meter in your SpriteKit game to detect how much pressure the user has applied to the screen, and display it via a HUD element.

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